The team

Our office is located in Prague, Czech Republic. At the moment there are 20 of us working from here. On top of that we also cooperate with collaborators from all over the world.

2015: In the picture above, left to right: Tomas, Kuba, Albert, Martin, Robert, Michal, Vaclav, Michal, Ondra and Betka in the front row

Team members

Michal kovarex

Technology director

Spent his childhood with computer games and programming. He started the project and is the creative heart of the team. Balances his time between programming the game and managing its development.

Tomas slpwnd

Managing director

One of the project founders. He did many things from programming to managing the company. Nowadays active much less, only in bigger decisions and occasional consulting.


Art director www

The artist and illustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance; he translates concepts into pixels to give the best player experience.

Robert Twinsen

Developer, www

Moved from Romania to work on the game. He plays lots of games and likes electronics, RC models and quadcopters. Designed and implemented the circuit network.

Michal Posila


Enjoys a wide range of PC and Console games. Works in the deepest parts of the game engine and rendering systems, and helps make sure the game is playable for as many players as possible.

Ondra Oxyd


Takes care of the biters and AI behavior in the game, as well a lot of multiplayer and networking systems. Is a Linux (and games for Linux) fan, and handles all manner of Linux specific issues.

Robert Rseding91


Works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the Factorio Discord.

Vaclav V453000

3D artist

Former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.


Composer & sound designer, www

A freelancer from the UK who tightly cooperates with us. He is responsible for all the music and sound effects in the game.

Scott Klonan

PR, Community & Support manager

From the UK. He takes care of the public relations, community, and anything business related. Outside of work he enjoys rock climbing and learning musical instruments.


Office & Administration manager

Loves travelling, nature, and Asian food. She assists the team in a large number of ways, including accounting and office matters.

Ernestas Einis

3D artist

A 3D Generalist from Lithuania. Enjoys every part of developing games and is addicted to analyzing other games technology and art.


Developer www

Works remotely from Wisconsin, USA. Likes expoloration and factory simulation games. Currently working on improvements to the terrain generation.

Tom Wheybags


Is an Irish programmer. He is interested in FOSS, and is the founder / lead developer of the freeablo project



A big fan of RPG and RTS games. Enjoys researching and experimenting with AI, robotics, space technologies, and blockchain.

Ben Abregado

Level designer

With many years of experience using Factorio for education, he is currently working with us to develop our campaign and tutorial missions.

Erik Bilka

Wiki admin

Working part-time from Germany while studying CS, handling the organization and administration of the Factorio Wiki.


Python developer www

A proclaimed Python and Assembly 'Guru'. He develops and manages our mod portal, multiplayer server, and other web services. Owl by night.

Ales Zopa

Graphic designer www

A Graphic designer specializing in corporate design. Working with us on UI and other challenges which arise.

Val Soliery

Sound designer www

Sound designer, DJ, Composer, Music lover, Dreamer; Imperfections are our beauty. Working on the sound design of the game.


3D artist

Artist from Vienna. Enjoys creating music and art in general. Currently working on game and entity visual effects.

Past team members / Special thanks

Kuba Blue Cube


Worked with us for over 5 years, helped to develop some of the core features and internals of the game.

Martin HanziQ

Operations Developer

Worked with us for nearly 4 years. He took care of the build and deploy systems, macOS issues and managed the game services and servers.

Denis Harkonnen


Competitive programmer from Russia. Heavily optimised some of the core game systems, such as transport belts and decorative entities.