the 1st of June, which is the goal of the 0.13 release is starting to feel uncomfortably close, especially if I want to start play-testing 2 weeks before the release date. There are a lot of bigger and smaller tasks appearing all over the place. It is now the time of moving some of them to the next release again. Many of them are moved like this for years already.
Czech game of the year
I have to finish the Friday facts soon today, as we are going on a trip to Třeboň, where the Czech game of the year ceremony is held. Factorio is nominated on 3 categories, so there is a chance to win something, but mainly, we will have the opportunity to talk and party with other game developers, which doesn't happen often.
The final decision has been made and instead of a loader, we will have not heavy, but rapid inserter. To make things straightforward, I decided to limit the inserter stack size bonus
to the rapid inserter only. Some people certainly won't like it, as they won't be able to use long handed inserters or burner inserters to take advantage of this bonus, but the advantages outweigh it.
- Streamlined definition of the inserter stack size bonus, now it increases rapid inserter capacity whatever is it doing.
- The rapid inserter will have its specific usages. As the rapid inserter currently waits until its hand is filled with items, it is not clearly better than fast inserter. When the bonus is 5, and it has 4 items in hand, it can wait minutes (or forever) for the last item, which might be undesirable especially with expensive, low throughput items. This implies that rapid inserters will eventually become stuck on mixed belts as long as some explicit mechanism to prevent it won't be there.
To make it useful, we will increase the maximum rapid inserter capacity
(instead of inserter stack size bonus
) from 4 to 11, so it can hold up to 12 items of the same kind.
Four fast inserters can be easily matched by one fully upgraded rapid inserter:
Four fully upgraded rapid inserters can almost fully compress an express belt:
Train station visualizations
Another one of the ease of use additions for 0.13, is the train station visualization. Whenever you are building next to a rail that leads to a station, you can see the future train wagon positions. This simplifies the building of the stations a lot.
The visualization is also helpful when building the train stop. You can immediately see, how many wagons can fit in the platform. It is combined with the indicator of possible train station placements. These are limited by the direction in a similar way as rail signals are
. With this you won't build the station on the other side of the rail by accident anymore.
I encountered this cute picture by ironhand on our forums, and I just had to share it with you.
As always, let us know what you think on our forums