Hello, We have another dose of human generated facts for you. I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way. We might be getting into controversial territory here, but I like the biters and I like fighting them. I like clearing nests when expanding. I especially like defending against them when they smell my success. However I never had fun with the expansion groups. The whole feature just didn't seem to land right, and I would like to know if many other players agree — so let's delve right in.
Hello, we hope your week has been pleasant.
Hello, It has been some time, and we're happy to share some news with you today.
Factorio and Factorio: Space Age are out now for the Nintendo Switch 2!
Hello, it has been a while since we've talked.
Hello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans.
Howdy, this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy. Ascending to platform in orbit above Nauvis.