Who are we?

Wube Software is a bunch of geeky programmers and artists that bring you Factorio.
Our office is located in Prague, Czech Republic.

Originally "a garage company" of 2 programmers and 1 graphician, with an interesting idea grew to a team of 17 in-house professionals and contributors around the world.

The Founders

Michal Kovařík kovarex

Technology director

Spent his childhood with computer games and programming. He started the project and is the creative heart of the team. Balances his time between programming the game and directing its development.

Tomáš Kozelek slpwnd

Managing director

From the beginning he did many things from programming to managing the company. Nowadays active much less, only in bigger decisions and occasional consulting.

Albert Bertolín Soler glex

Art director www

The artist and illustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance; he translates concepts into pixels to give the best player experience.

The Team

Robert Asaftei Twinsen

Programmer, www

Moved from Romania to work on the game. He plays lots of games and likes electronics, RC models and quadcopters. Designed and implemented the circuit network.

Michal Pavelčík Posila

Programmer

Enjoys a wide range of PC and Console games. Works in the deepest parts of the game engine and rendering systems, and helps make sure the game is playable for as many players as possible.

Ondřej Majerech Oxyd

Programmer

Takes care of the biters and AI behavior in the game, as well a lot of multiplayer and networking systems. Is a Linux (and games for Linux) fan, and handles all manner of Linux specific issues.

Robert Eding Rseding91

Programmer

Works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the Factorio Discord.

Václav Benč V453000

3D artist

Former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.

Scott Woodhouse Klonan

Press, Community & Support manager www

From the UK. He takes care of the public relations, community, and anything business related. In his free time he experiments with the engine and develops mods for the game.

Jitka Říhová

Office & Administration manager

Loves travelling, nature, and Asian food. She assists the team in a large number of ways, including accounting and office matters.

Ernestas Norvaišas Einis

3D artist

A 3D Generalist from Lithuania. Enjoys every part of developing games and is addicted to analyzing other games technology and art.

Tom Mason Wheybags

Programmer

Is an Irish programmer. He is interested in FOSS, and is the founder / lead developer of the freeablo project

Erik Wellmann Bilka

Wiki admin

Working part-time from Germany while studying CS, handling the organization and administration of the Factorio Wiki.

Sanqui

Operations developer www

A proclaimed Python and Assembly 'Guru'. He develops and manages our mod portal, multiplayer server, and other web services. Owl by night.

Aleš Navrátil Zopa

Graphic designer www

A Graphic designer specializing in corporate design. Working with us on UI and other challenges which arise.

Sławomir Fraś boskid

QA Tester

Embedded developer who found breaking Factorio is funnier than playing Factorio.

Ian Macbeth

Sound designer

English Sound Designer, with a special interest in improving player immersion through sound. At weekends, an urban sketcher and painter.

Past team members / Special thanks

Kuba Marek Blue Cube

Programmer

Worked with us for over 5 years, helped to develop some of the core features and internals of the game.

Daniel James Taylor

Composer & sound designer, www

A freelancer from the UK who tightly cooperated with us. He is responsible for all the music in the game.

Martin Hanzík HanziQ

Operations Developer

Worked with us for nearly 4 years. He took care of the build and deploy systems, macOS issues, and managed the game services and servers.

Pavel Vlášek

3d artist

Jurek Höefer

3D artist

A 3D artist from Germany. He is a big fan of dystopian and utopian science fiction movies, books and games. He likes designing and modelling fictional vehicles.

Jiří Šebele

Programmer

During his year and a half at Factorio, Jiří ported the game's engine to SDL, helped rewrite the graphics engine, and maintained macOS compatibility.

Denis Koshman Harkonnen

Programmer

Competitive programmer from Russia. Heavily optimised some of the core game systems, such as transport belts and decorative entities.

Dan Stevens TOGoS

Programmer www

Worked remotely from Wisconsin, USA. Likes expoloration and factory simulation games. Worked on improvements to the terrain generation.

Dominik Franěk

Programmer

Worked on fluid network optimizations and GUI programming. A big fan of RPG and RTS games. Enjoys researching and experimenting with AI, robotics, space technologies, and blockchain.

Ben Buckton Abregado

Level designer

With many years of experience using Factorio for education, he worked with us to develop our campaign and tutorial missions.

Dominik Schmaderer

3D artist

Artist from Vienna. Enjoys creating music and art in general. Worked on game and entity visual effects.

Valerii Kuznietsov Soliery

Sound designer www

Sound designer, DJ, Composer, Music lover, Dreamer; Imperfections are our beauty. Worked on the sound design of the game.

Credits

Technologies used

Website credits

  • Titillium Web font Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
  • jQuery
  • Font Awesome

Community

One very big thank you goes to the whole Factorio community, namely on the Factorio forums, on Steam, and on Reddit.

  • They have been testing experimental versions and found many bugs.
  • They created some great mods for the game.
  • They have been helping out to the people new to the game.
  • They have provided us with ideas, suggestions and feedback.
  • They have translated the game to many languages.