Hello hello,
the April has started in a crazy manner here in Prague. Last couple of days the weather was switching from winter (cold and snowing) via spring (chilly and rainy) to almost summer (warm and sunny). The nature is definitely playing some April fool's jokes on us. Kovarex took some time off to go to Paris with his girlfriend over the Easter holidays. The rest of us has been merrily meeting in the office.
The newest release 0.11.20 is out. This is a stable candidate. That means we expect it to do quite well. If it does (no major issues are found) then we will proclaim the 0.11 release stable. If it doesn't then we will swallow our pride, fix the bugs and try again=)
The 0.11.20 was actually the first release to be completely built by our new deploy server. Blue cube has been working on this for a while and now the things are starting to come together. The server at the moment does couple of things:
At the moment the resulting packages still need to be manually uploaded to the S3 servers. Next step, that Cube already started with, is moving from Amazon S3 to using virtual Linode servers for hosting the game downloadable data. Basically we are building our own very simple CDN. The advantage will be two-fold:
In the meantime the work on the 0.12 continues. Robert has been working for a while on the silo and rocket integration. The most tricky bit here is the rocket launching animation. There are all sorts of shenanigans related to this. Namely:
In the past two weeks we have intensified our efforts to hire new C++ developers. As a result of this we have now a new team member on probation. His name is Martin and he is still studying at the local university so he if he stays with us he would be spending about half of his time on Factorio and the rest in school. His first task is to implement the pre signals or rather chain signals, as we plan to call them. These will work differently than pre signals in the OpenTTD. We will share the details with some example setups when the work done, which is expected to be rather soon.
Albert has gone wild and made a little fun Easter composition for you (maybe an inspiration for a mod?):
The thread for your comments and opinions is ready at our forums.