Posts by kovarex

Friday Facts #37 - The 0.10 is here

Posted by kovarex on 2014-06-06

the Friday is here much sooner than expected as always. Albert just arrived back in Czech republic yesterday, so the team is localised again. Albert met with Pavel, the graphics reinforcements of our team, for the first time and it seems that they could get along quite well, so we can call these two our graphics department from now on :) ...

Friday Facts #35 - Lighthouse keeper

Posted by kovarex on 2014-05-23

you can sit tight, because the batch of insiders from the world of Factorio development are here. Lighthouse keeper Factorio is kind of lighthouse that we need to keep an eye on. Always. The last weekend I wanted to clear my mind from the computer fiddling so Tomas had to stay home. This week we switched and I'm the lighthouse keeper now....

Friday Facts #31 - Factorio is going places

Posted by kovarex on 2014-04-25

as mentioned in the last update the word about Factorio started to spread much faster than we were used to. We are happy about that and we would like to thank to all the people who helped to spread the word. We have been contacted by several youtubers, and told all of them to wait for the release of their videos until the 1st of May so there...

Friday Facts #29 - So many ideas

Posted by kovarex on 2014-04-11

The tradition is to open the friday facts by saying, that the new bugfix release is here, as well as saying that this one is definitely going to be the stable one. But this time we really think that 0.9.8 is going to be the one :). We spent very little time with the 0.9 branch as many things for 0.10 are in motion. As we already said we...

Friday Facts #27 - The Roadmap

Posted by kovarex on 2014-03-28

it has been long, but successful week, mainly because we gave our first tax returns containing Factorio earnings while keeping mental health intact, hopefully. As celebration of the 2^13 copies we are about to approach I made a Factorio version of the game everyone is playing now , the time you can spend on it should justify the shorter...

Friday Facts #26 - How to satisfy achievers

Posted by kovarex on 2014-03-21

the spring officially started today here in the Czech republic and it is really beautiful weather here. This is nice, because the "I need to have a break" kind of strolls are much more enjoyable now. I don't want you to confuse with terms you don't know, so you can read in this lengthy article that players can be roughly divided into 4...

Friday Facts #25 - Mods and Forums

Posted by kovarex on 2014-03-14

another bugfix themed week passed and the release is here. When I'm asked to do something on friday and I say that we have the release, the typical answer is something like: "Again? Didn't you release it last week?", well we did ... :) Apart the bugfixing and moral preparation for the MP coding beast, the integration of new sounds for...

Friday Facts #20 - The Release Buzz

Posted by Kovarex on 2014-02-07

Release There is the last week left before the 0.9. and we feel like the singularity is approaching. We made many changes in the game mechanics (More in this galery) including the existing recipes, yes some parts of your factories will make no sense in 0.9, so we need to play-test it extensively before the release as we don't want to change...

Friday Facts #10

Posted by Kovarex on 2013-11-29

the regular dose of news from the developement of Factorio is here, I (Kovarex) wrote it today, and you can clearly see, that I like structured form of information :) Factorio is a continuous jam session. Albert had this observation yesterday and it is very precise description of our development. In the start I had no idea what will the...