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Friday Facts #44 - Decision making

Posted by kovarex on 2014-07-25

Hello, welcome to the weekly dose of information that proves that we are not slacking :)

Friday Facts #43 - Cucumber time

Posted by Tomas on 2014-07-18

Hi all, so it feels like the Cucumber time is here. Also known as a Silly season, this is the time of the year when not much is happening on the public scene and newspapers are scrambling for stuff to write about. Seems like we are going through such a period in the Factorio world as well. Not that much has been happening recently. We carry on with our work and progress slowly but steady. I have divided my time among multiplayer work, bugfixing and administration. Kuba has been focused on some internal refactoring in the past days. And Albert has been finishing with the player animations. Kovarex is coming back from vacation sometimes next week so the 0.10.4 release will happen most probably next Friday.

Friday Facts #42 - Shadow troubles

Posted by Tomas on 2014-07-11

Hello, magical edition of Friday Facts doesn't bring The Answer to the Ultimate Question of Life, the Universe, and Everything, but it does bring news from our studio and development efforts. Kovarex came back from Greece for couple of days before going on another vacation - a small Go camp in Czech republic. Me and Albert we took the opportunity of beatiful weather on Sunday and did a trip to Hazmburk castle ruins not far from Prague. On our way back we stopped at my parents' summer house for relax and loads of home grown fruits :D Oddly enough the following next two paragraphs have the same titles as in the last edition of Friday Facts :)

Friday Facts #41 - Back to the MP

Posted by Tomas on 2014-07-04

Hi there, past couple of days have been absolutely wonderful back here in Prague. Pleasant temperatures, mild wind and summer atmosphere. This has made our free time moments even more enjoyable than usual. Another great thing is that our office is situated in an old and sturdy house. So it retains a reasonable temperature without any air conditioning even when it is 30+ celsius outside (not yet:)).

Friday Facts #40 - Working remotely

Posted by Tomas on 2014-06-27

Hello, we have spent another week doing fulltime bugfixing for the 0.10 release. This includes working through the backlog of bugs accumulated for past couple of months as well (quite a few train related bugs have been fixed). The result is 0.10.2 which will be released later today. We had a small issue with the updater in 0.10.0 and 0.10.1, so 0.10.2 needs to be downloaded manually for Windows users having these releases. From then on it should work as expected. Eventually we will make an explicit 0.9.8 -> 0.10.x update package that will work for all the distributions.

Friday Facts #39 - Digging too deep

Posted by kovarex on 2014-06-20

Hello, the stabilising (hopefully) 0.10.1 release is here along with the regular news from the Factorio development.

Friday Facts #38 - Bug fixing time

Posted by Tomas on 2014-06-13

Hi everyone, the 0.10.0 has been out for a week. We were not brave enough to release the 0.10.1 on Friday the 13th, especially when it is a full moon! So it is scheduled for the next Friday.

Friday Facts #37 - The 0.10 is here

Posted by kovarex on 2014-06-06

Hello, the Friday is here much sooner than expected as always. Albert just arrived back in Czech republic yesterday, so the team is localised again. Albert met with Pavel, the graphics reinforcements of our team, for the first time and it seems that they could get along quite well, so we can call these two our graphics department from now on :)

Friday Facts #36 - Better late than sorry

Posted by Tomas on 2014-05-31

Hello, so today is Saturday (more specifically half past six on Saturday morning). The point of Friday Facts is that they are written on Friday. So what went wrong? Yesterday we were working all day long to make the promised release happen. We gave up on social life on Friday evenings long time ago:/ There were new and new things coming up. At one point we were ready to "push the release button" but then we found out that the game performance can drop significantly due to some strange Allegro sound issues. As a result the game was not playable at all. That was already late in the evening and we started to fall asleep over our keyboards.

Friday Facts #35 - Lighthouse keeper

Posted by kovarex on 2014-05-23

Hello, you can sit tight, because the batch of insiders from the world of Factorio development are here.