This past weekend we beat our previous record of most simultaneous players with a peak player count on Steam of 22,457 players, and no doubt another couple thousand playing the non-Steam version.
We have a proportionate number of bug reports coming in for macOS systems, and we don't have a dedicated developer responsible for the problems. The Job listing is still up on our website, and we have the desk already set up for someone willing to join our team.
If you know anybody who might be interested, please point them in our direction.
We are slowly getting to a phase, where we are fixing bugs faster than they are reported. Interestingly enough, the worst bugs were not happening right after the release, but as a reaction to non-trivial fixes later on. Overall there have been over 12,000 crash reports automatically sent in for 0.17, and we are slowly stemming the tide as you can see in the graph.
The second indicator of progress is the amount of active reports on our bug forum reports, the current count is 372. Lets see how long it will take to get it to the magical 0. :)
With the entire rewrite of the graphics engine being put to the test, there have been some very interesting and some very cool looking glitches occurring.
This is almost like a 'cell shaded' effect.
The tiles are slowly being soaked in blood.
This one is just glitchy.
Even though some may look cool, these 'effects' have been fixed.
Other than bugfixing, not much is going on in the office, so we don't have any interesting news to share with you. That said, if you have some thoughts, let us know on our forum.