Posts by Klonan

Friday Facts #384 - Combinators 2.0

Posted by kovarex, Klonan on 2023-11-10

Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)

Friday Facts #383 - Super force building

Posted by kovarex, Klonan on 2023-11-03

Hello, welcome, take a seat...

Friday Facts #379 - Abstract rewiring

Posted by boskid, StrangePan, Klonan on 2023-10-06

Let me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire. Whoa! A real live space-platform! We designed it ourselves. Let us show you some of the different lengths of wire we used.

Friday Facts #376 - Research and Technology

Posted by kovarex, V453000, Klonan on 2023-09-15

Hello, This week we will talk about some technology and research related changes coming in 2.0 and the Space Age expansion.

Friday Facts #374 - Smarter robots

Posted by kovarex, Oxyd, Klonan on 2023-09-01

Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).

Friday Facts #372 - 2022 recap

Posted by Albert, Klonan, Twinsen, Vinzenz on 2022-12-30

Hello, another year has come and gone. We know this year we were very sparse with any details about the expansion, and it is what you all really want to hear about. Trust me we really want to tell you about it, and in time we will. There are still major sections of the gameplay being changed and adjusted, and if we tell you about them now, the information would quickly become outdated and inaccurate. For now, we can offer this Christmas postcard Albert has made, which has a sneak peek of some new item icons. As well, we do have some other topics we can discuss.

Friday Facts #367 - Expansion news

Posted by Klonan, kovarex, V453000 on 2022-02-04

Hello, long time no talk, we've got some catching up to do... Almost 1 year ago (FFF-365) we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :). But while it might not be finished, there is a still a lot we have done so far.

Friday Facts #364 - 1.1 stable

Posted by kovarex, Klonan, boskid, Rseding on 2021-01-29

1.1 stable kovarex Hello, we have a stable version! When we were releasing the 1.0 FFF-360, we actually stated that there were "around 150 bugs on the forums and around 80 internal tasks to be solved". These were obviously minor issues, things hard to reproduce or very rare problems. In other words, it was quite reasonably stable, which normally goes without saying when it comes to Factorio stable versions. But it proved to be a mistake wording it this way, since some media picked up on it and presented it as a "fairly bugged release". So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like cleaning the kitchen properly, so you can start cooking something fresh. More about that next week! For now, we want to go over some of the features of the 1.1 that you might have missed until now if you've been sticking with stable 1.0.

Friday Facts #363 - 1.1 is getting close

Posted by kovarex, Klonan, V453000 on 2020-11-13

1.1 is getting close kovarex I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. If we extrapolate the graph, the 1.1 experimental should be ready next week.

Friday Facts #361 - Train stop limit, Tips and tricks

Posted by Klonan on 2020-10-09

Hello, we finished with the regular Friday Facts series, and yet, there is still so much we want to talk about. I want to clarify, that we are not going to release FFF every week, but there are a few of them coming in the near future.