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Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Posted by V453000, Rseding on 2020-06-12

The Beacon is one of the last entities that don’t have high resolution graphics yet. In the rather recent FFF-339, Albert presented the updated and redesigned Beacon. After your responses we realized some issues we hadn’t seen with the Beacon before, and we have taken some time to think about it... The red tower design by itself...

Friday Facts #350 - Electric mining drill redesign

Posted by Ernestas, V453000 on 2020-06-05

The electric mining drill is one of the older designs still in the game, and we have had our eye on it for a long time as a candidate for redesign. We would have loved to rework the mining drill in 0.15 when we added high resolution graphics and the pipe patch for it, but we had many nuclear related graphics to do for 0.15, so we just...

Friday Facts #349 - The 1.0 plan

Posted by Klonan, Rseding, Boskid on 2020-05-29

Hello, today we have some big news. The 1.0 plan Klonan In FFF-321 we announced a release date for version 1.0. Given recent events we have decided to make an amendment to the date of 1.0. The new date we are aiming for is Friday August 14th 2020, which is 5 weeks earlier than the original date. The main reason to change the...

Friday Facts #348 - The final GUI update

Posted by V453000, Twinsen, Ian, Klonan on 2020-05-22

It's been over 4 years since we planned the infamous GUI update. If all goes well, next week the game will get the last big GUI update for 1.0. While the state of the GUI is not close to our crazy plans we recently had for the GUI, it's above what we initially planned 4 years ago. The update you will see next week includes: A visual...

Friday Facts #347 - New hope demo levels

Posted by Klonan, V453000 on 2020-05-15

A few weeks ago we discussed the changes to the demo and tutorial in the game (FFF-342). One piece of feedback we received after publishing the news was about the old 'New hope' campaign levels, and specifically the 'Abandoned rail base/Broken rail map'. It seems a lot of you in the community really really enjoyed the new hope campaign...

Friday Facts #346 - He who does nothing, breaks nothing

Posted by posila, Klonan on 2020-05-08

In the recent patch notes, there was a line "Fixed landfill spawning under player when building landfill elsewhere. More" and some people on Reddit were wondering how did this bug happen in the first place, and asked for the long version and even suggested we could even use it for Friday Facts, and I thought: "Yeah, if I am going to spend time...

Friday Facts #345 - Unit group collision mask & Artillery shell particle

Posted by Klonan on 2020-05-01

Last weekend, a bug report came in on our forum. The issue was that the groups of biters were trying to path over the water, but the bugs can't swim. It seemed like something quite typical of a mod being funky. I looked into it, and it seems the Hovercraft mod was playing monkey business with water collision masks to make his...

Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

Posted by Klonan, Bilka on 2020-04-24

We first mentioned a change to our tile transition logic back in FFF-199, and not long after in FFF-214. These two posts focused more on the visual side, and how it makes the game terrain look so much better. In short, the tile transition logic overlays an additional sprite over adjacent tiles, so that where the two tiles meet has a...

Friday Facts #343 - Environmental particle effects

Posted by Dom, Klonan on 2020-04-17

Since the particle optimization we did for 0.18 (FFF-322) and the introduction of new explosions (FFF-325), we were able to push our vision even more. It always bothered me that the grenade and other explosions would emit the same type of particles regardless of the context. In most cases it isn't that bad, and somewhat okay, but when...

Friday Facts #342 - The new old tutorial

Posted by Abregado on 2020-04-10

As stated in previous FFF's we will be making some changes to the demo and tutorial content in the game. I wanted to clarify exactly what is being removed and what it is being replaced with, as this content is almost ready for release. If you would like to catch up on the topic, you can read Kovarex's piece in FFF-327, but I will also summarize...