Blog

Friday Facts #397 - Factoriopedia

Posted by Pard on 2024-02-09

Hello, we have gathered here today to talk about a new quality of life feature coming with 2.0.

Friday Facts #396 - Sound improvements in 2.0

Posted by Donion, Ian on 2024-02-02

Hello, Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0.

Friday Facts #395 - Generic interrupts and Train stop priority

Posted by Klonan on 2024-01-26

Hello, Another trains FFF!

Friday Facts #394 - Assembler flipping and circuit control

Posted by kovarex, Josh on 2024-01-19

Hello, let me show you another dose of things we just can't stop ourselves from doing.

Friday Facts #393 - Putting things on top of other things

Posted by V453000 on 2024-01-12

Hello, I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?

Friday Facts #392 - Parametrised blueprints

Posted by kovarex on 2024-01-05

Hello, I'm going to cover a feature I only just finished. I was thinking about this idea for years already. I always thought the feature is too hardcore to be included, but I learned that it is usually a mistake to underestimate the players, so I gave it a go, and decided to share it right away.

Friday Facts #391 - 2023 recap

Posted by Vinzenz, raiguard on 2023-12-29

Hello, Another year has come to an end, from all of us here we wish you good fortune in the year to come.

Friday Facts #390 - Noise expressions 2.0

Posted by Earendel, Genhis on 2023-12-22

Hello, We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway because they are a critical part of the game, but I don't think we've ever done a good job of explaining what they actually are at a high level. We will a closer look at planet mapgen again in the future, but for now this will introduce the basic concepts and act as a primer for later.

Friday Facts #389 - Train control improvements

Posted by kovarex, Klonan on 2023-12-15

Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.

Friday Facts #388 - Smaller things for 2.0

Posted by kovarex, raiguard, Klonan on 2023-12-08

Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!