Posts by Rseding

Friday Facts #235 - 0.16 stable

Posted by kovarex & Rseding on 2018-03-23

Rseding thinks that we have the least amount of bugs in the game we ever had. Mostly because of the automated reporting system and partly because of my pushing of everyone to fix everything before starting other tasks. The 0.16.35 (to be released soon) will be declared stable on Monday, if no critical problems are discovered. This...

Friday Facts #232 - PAX, Bugs, Graphs

Posted by Twinsen, Rseding91 and Posila on 2018-03-02

Hello, it has been extremely cold these last weeks. It's one of those weeks when we can't think of anything to write about. So we will try to write some small parts. The struggle for the stable Most of us are working on fixing bugs and small issues on our backlog, but some of us are already working on 0.17. TOGoS is doing major changes...

Friday Facts #217 - Just another Friday Facts

Posted by Twinsen & Rseding91 on 2017-11-17

Hello, most of the team is out of the office today attending the Game Developers Session here in Prague, if you're around you can look out for some people wearing Factorio t-shirts. As we were thinking about what to write in this Friday Facts, kovarex suggested "In the next Friday Facts we should write about how hard it is to write Friday...

Friday Facts #201 - 0.15 Stable, but not really

Posted by kovarex & Rseding on 2017-07-28

Hello, the 0.15 has been declared stable. Unfortunately we found some smaller problems, so there is going to be at least one bugfix release. One of the problems we discovered yesterday, is a glitch in the blueprint transferring logic that results in the transfers stopping forever when a player that is just transferring his blueprint into the...

Friday Facts #196 - Back on track

Posted by Rseding91, Twinsen & Klonan on 2017-06-23

Hello, after a lot of planning and preparation, the party on Saturday went very well. We really enjoyed spending time with some of our fans, and it has definitely sharpened our motivation to do right by our community and make the game as great as possible. With this festivity behind us, we started this week with some renewed focus. 0.15...

Friday Facts #184 - Five years of Factorio

Posted by kovarex & Rseding on 2017-03-31

Today, it is exactly 5 years since the initial Factorio commit. As you may, or may not know, the first version was created in java, and it took me (kovarex) a whole 12 days to realize that it is not a good idea, and I switched to C++. As a small celebration I provide the Factorio pre-alpha version 0.1. It is a good reminder of how much the...

Friday Facts #182 - Optimizations, always more optimizations

Posted by Rseding91 on 2017-03-17

I've done several optimizations around the game update over the past few game versions but in 0.15 I decided to also look at some of the game GUIs. In particular there are 3 GUIs which tend to take a large amount of time when visible: the production stats, the trains view, and blueprint tooltip previews. GUI performance The production...

Friday Facts #177 - Difficulty settings

Posted by Rseding91 on 2017-02-10

Work has been going swiftly on 0.15, but there are still many major topics we have left to close. We mentioned previously that our estimate for release would be near the end of February, and while this has been our internal goal, we won't quite be able to make it. One of the main reasons for this delay is us underestimating how long it...

Friday Facts #165 - Death by a thousand cuts

Posted by Rseding91 on 2016-11-18

Right now when you want to customize a particular mod you have to: Know what folder the mods are stored on your computer Unzip the mod Figure out what line of which file has the thing you want to change Save and optionally re-zip the mod Hope what you changed is compatible with the way the rest of the mod works The game also forces...

Friday Facts #148 - Optimizations for 0.14

Posted by Rseding91 on 2016-07-22

My visit to Prague Todays Friday Facts are brought to you by Rseding91. I live in the USA and normally work remotely for Wube but I've been visiting Prague for the past 2 months. Since I'm not the touristy kind of person (I'm a programmer) and I love working on Factorio; I've spent almost all of my time here in the office. I've been in Prague...