Posts by Twinsen

Friday Facts #348 - The final GUI update

Posted by V453000, Twinsen, Ian, Klonan on 2020-05-22

It's been over 4 years since we planned the infamous GUI update. If all goes well, next week the game will get the last big GUI update for 1.0. While the state of the GUI is not close to our crazy plans we recently had for the GUI, it's above what we initially planned 4 years ago. The update you will see next week includes: A visual...

Friday Facts #338 - The (real) Character GUI

Posted by Twinsen, Bilka on 2020-03-13

It was 11 months ago when we first mentioned the new Character GUI, in FFF-289. After all that time, it's finally getting ready. Since you can expect to see it released sometime in the next 1 or 2 weeks, we would like to present a quick recap of the features and changes, and some real in-game screenshots. ​ The Character window is now...

Friday Facts #330 - Main menu and File Share Shenanigans

Posted by Twinsen, wheybags on 2020-01-17

Up until I looked at the source code, I was always confused about the differences between "Start campaign", "New game" and "Scenarios". New game seems like the same thing as "Scenarios"->"Freeplay", but are there any differences? We then later added a few more bonus scenarios, but they are hidden in the scenarios menu, with no explanation...

Friday Facts #318 - New Tooltips

Posted by Twinsen, Rseding on 2019-10-25

Hello, we just released 0.17.73, with 0.17.74 coming very soon. This is just some bug fixes and further pathfinding improvements, and we hope to be able to mark the release as Stable next week. The new tooltips Twinsen As part of our big GUI update, I've been working on one particular part: the tooltips. We worked not only on...

Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Posted by wheybags, Twinsen, Abregado, Klonan on 2019-10-11

In the last few weeks, we've really accelerated our work on the campaign. We've been pushing ahead a lot with both the scripting and blocking out the physical level design. One of the problems we've come up against a lot, is that we often need to perform custom edits to the map, which are quite tedious, but not common enough to add a new tool...

Friday Facts #309 - Controversial opinions

Posted by Twinsen, wheybags, TOGoS, posila, Rseding on 2019-08-23

The boring phase of bug-fixing is still going, slowly but surely. Stable should be released next week, but with some people on vacation (Ben, Jitka, kovarex, Klonan, Sanqui) and with the release of WoW Classic, it might get slowed down a bit. (By the way, some of us will be playing on Pyrewood Village, Alliance, so if you want to have the...

Friday Facts #304 - Small bugs; Big changes

Posted by Klonan, Sanqui, V453000, Posila, Twinsen on 2019-07-19

Hello, We are down to 28 bugs on the forum. The last bugs are often the ones we have been putting off for a reason, they generally require some more meaningful changes and decisions. That is why this week we have a lot to discuss. G2A update G2A got back to us this Monday, nothing much has happened so I will keep it short. They...

Friday Facts #302 - The multiplayer megapacket

Posted by Twinsen, Klonan on 2019-07-05

Last month I joined KatherineOfSky's MMO event as a player. I noticed that after we reached a certain number of players, every few minutes a bunch of them got dropped. Luckily for you (but unluckily for me), I was one of the players who got disconnected every, single. time, even though I had a decent connection. So I took the matter personally...

Friday Facts #297 - New resource icons

Posted by Twinsen, v453000 on 2019-05-31

A few days ago I was investigating a rather minor bug report related to "Rotational Asymmetry in Belt/Inserter interactions" (aka Inserter was not behaving identically when rotated). This was a classic case of floating point equality comparison. The Inserter would move it's arm and then it would pick up the item if the current...

Friday Facts #292 - Inching closer to stable

Posted by Klonan, Twinsen on 2019-04-25

The last 2 weeks have been less productive than we would like on the bug fixing front. The Easter festivities along with a wave of illness have dampened our efforts. We have still managed to push out 2 more experimental releases, and fixed a few desyncs. We encountered one specific desync in the mass MP stress test last weekend, caused by a...