Posts by Rseding

Friday Facts #301 - Crash site: First state

Posted by Ernestas, V453000, Albert, Rseding on 2019-06-28

For many weeks now the GFX department has been focused on preparing replacements for the placeholder graphics of the campaign crash site. The subject as usual is not that easy because we had to first solve the main concept of the crash site. It happens that those new entities belong to the Factorio universe, but they come from a...

Friday Facts #296 - All kinds of bugs

Posted by Klonan, Rseding on 2019-05-24

This really is a tiny feature, the car and tank will now save the color of the passengers when they exit the vehicle. So now you won't forget which vehicle you were driving, and can warn everyone else on the server: "Pink tank is mine". All kinds of bugs Rseding As uninteresting as it is; most bugs are boring and...

Friday Facts #288 - New remnants, More bugs

Posted by Wheybags, Rseding, Dom, Albert on 2019-03-29

I'm sorry to say that we have removed the RTL language translations (Hebrew and Arabic) in 0.17.20. Until this point we've had a half implementation of RTL languages, where the text is simply flipped when we download it from Crowdin. This 'works' for a decent proportion of things, but not nearly 100%. In order to attain the level of...

Friday Facts #272 - Mod GUI

Posted by Twinsen, Rseding on 2018-12-07

a large part of the team is attending GDS, if you are in Prague and interested in Games, you are welcome to come as well. New Manage/Install/Update mods GUI (Twinsen) As we were going through the main menu, improving the looks and sometimes the interaction of most of the GUIs, it was obvious the mod management needed some attention....

Friday Facts #270 - HR Substation & Save/Load overview

Posted by Klonan, Rseding, Albert on 2018-11-23

Steam has opened up the nominations for this years Steam Awards. Last year Factorio was actually selected as a nominee for the 'Haunts My Dreams' award. There is a category this year for 'Best Developer', and many in the community have wanted to nominate us for that category. Unfortunately to be eligible, we would need to have a...

Friday Facts #267 - Experiments, Explosives & Extended tags

Posted by kovarex, Rseding, Wheybags on 2018-11-02

The Entity info is the information about the currently selected entity that appears on the right side of the screen: We had 2 problems with its current state: As it is on the side of the screen, and the entity you are inspecting is generally in the center, it feels cumbersome to move your eyes from the entity to the info and...

Friday Facts #265 - Nomenclature & Steam networking

Posted by Abregado, Rseding on 2018-10-19

Today I want to discuss some common problems that we see in video games. Inconsistent Terminology When I asked out loud "So what is an Intermediate Product anyway?", I got a similar reaction as when someone mentions The Berlin Interpretation at a rougelike convention. So what is an Intermediate Product? Well it is a product that is...

Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Posted by posila, Rseding, Albert on 2018-09-07

While migrating from Allegro to SDL, HanziQ and Jiri replaced the keystroke handling from using key-codes to scan-codes. Before you start jumping with joy, you’ll probably wonder: What is that and why should I care? Well, funny you should ask. You probably won’t care, unless you live outside of USA and/or you use a non-US keyboard...

Friday Facts #252 - Sound design & Map editor

Posted by Val, Albert, Rseding on 2018-07-20

Val: Do you remember the smell of the fresh air near the seashore? Can you describe, a forest that rumbles its trees after a summer rain? All that you hear and see goes right into your mind. All of our senses are connected with each other in our memories. When we feel at least one of them, our imagination brings the others. Sometimes, and...

Friday Facts #248 - Not Saturday Facts

Posted by Twinsen, Rseding91 on 2018-06-22

On Monday June 18th, we marked the last version of 0.16 as stable. There were no major problems, so now we are almost exclusively working on 0.17. Work on 0.17 is progressing well: Regarding the new campaign, we are already internally playing a rough version of the new player experience. We are still trying to figure out the exact and...