Posts by Twinsen

Friday Facts #309 - Controversial opinions

Posted by Twinsen, wheybags, TOGoS, posila, Rseding on 2019-08-23

The boring phase of bug-fixing is still going, slowly but surely. Stable should be released next week, but with some people on vacation (Ben, Jitka, kovarex, Klonan, Sanqui) and with the release of WoW Classic, it might get slowed down a bit. (By the way, some of us will be playing on Pyrewood Village, Alliance, so if you want to have the...

Friday Facts #304 - Small bugs; Big changes

Posted by Klonan, Sanqui, V453000, Posila, Twinsen on 2019-07-19

Hello, We are down to 28 bugs on the forum. The last bugs are often the ones we have been putting off for a reason, they generally require some more meaningful changes and decisions. That is why this week we have a lot to discuss. G2A update G2A got back to us this Monday, nothing much has happened so I will keep it short. They...

Friday Facts #302 - The multiplayer megapacket

Posted by Twinsen, Klonan on 2019-07-05

Last month I joined KatherineOfSky's MMO event as a player. I noticed that after we reached a certain number of players, every few minutes a bunch of them got dropped. Luckily for you (but unluckily for me), I was one of the players who got disconnected every, single. time, even though I had a decent connection. So I took the matter personally...

Friday Facts #297 - New resource icons

Posted by Twinsen, v453000 on 2019-05-31

A few days ago I was investigating a rather minor bug report related to "Rotational Asymmetry in Belt/Inserter interactions" (aka Inserter was not behaving identically when rotated). This was a classic case of floating point equality comparison. The Inserter would move it's arm and then it would pick up the item if the current...

Friday Facts #292 - Inching closer to stable

Posted by Klonan, Twinsen on 2019-04-25

The last 2 weeks have been less productive than we would like on the bug fixing front. The Easter festivities along with a wave of illness have dampened our efforts. We have still managed to push out 2 more experimental releases, and fixed a few desyncs. We encountered one specific desync in the mass MP stress test last weekend, caused by a...

Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted by Abregado, Twinsen, Albert, posila on 2019-04-19

Have you ever been playing a Freeplay game and realised you don't know what your next big goal is? And then, once you decide to pick a new goal, you realise while you worked on automating the last goal, there were 10 new technologies unlocked and now you don't know which to pick next. These are the situations we hope to address...

Friday Facts #289 - Character GUI

Posted by Albert, Aleš, twinsen, kovarex, Klonan on 2019-04-05

we are still focusing most of our resources towards fixing as many bugs as possible so we have stable release in reasonable time. In the meantime, the preparation for the continuation of the work on the GUI rewrite is still happening: Character GUI mockup The character screen is one of the most used GUI screens in the game, so we need...

Friday Facts #280 - Visual Feedback is the king

Posted by kovarex, Twinsen on 2019-02-01

as we learned countless time before: Visual feedback is the king! Especially when the GUI is as complex as the Train GUI. Train GUI part 2 (kovarex) The biggest missing feedback I could identify in the Train UI is not seeing the path the train is going to take, so it was the first thing we did: Webm/Mp4 playback not...

Friday Facts #278 - The new quickbar

Posted by Twinsen, Klonan on 2019-01-18

The proposal was first mentioned more than 1 and a half years ago, in FFF-191. Since then, we kept mentioning it in our blog posts and players kept asking about it. After a lot of back and forth within the team on whether we should implement it or not, and how it should work, we finally have it almost finished for 0.17. The quickbar ...

Friday Facts #272 - Mod GUI

Posted by Twinsen, Rseding on 2018-12-07

a large part of the team is attending GDS, if you are in Prague and interested in Games, you are welcome to come as well. New Manage/Install/Update mods GUI (Twinsen) As we were going through the main menu, improving the looks and sometimes the interaction of most of the GUIs, it was obvious the mod management needed some attention....