A few days ago I was investigating a rather minor bug report related to "Rotational Asymmetry in Belt/Inserter interactions" (aka Inserter was not behaving identically when rotated). This was a classic case of floating point equality comparison. The Inserter would move it's arm and then it would pick up the item if the current...
The last 2 weeks have been less productive than we would like on the bug fixing front. The Easter festivities along with a wave of illness have dampened our efforts. We have still managed to push out 2 more experimental releases, and fixed a few desyncs. We encountered one specific desync in the mass MP stress test last weekend, caused by a...
Have you ever been playing a Freeplay game and realised you don't know what your next big goal is? And then, once you decide to pick a new goal, you realise while you worked on automating the last goal, there were 10 new technologies unlocked and now you don't know which to pick next. These are the situations we hope to address...
we are still focusing most of our resources towards fixing as many bugs as possible so we have stable release in reasonable time. In the meantime, the preparation for the continuation of the work on the GUI rewrite is still happening: Character GUI mockup The character screen is one of the most used GUI screens in the game, so we need...
as we learned countless time before: Visual feedback is the king! Especially when the GUI is as complex as the Train GUI. Train GUI part 2 (kovarex) The biggest missing feedback I could identify in the Train UI is not seeing the path the train is going to take, so it was the first thing we did: Webm/Mp4 playback not...
The proposal was first mentioned more than 1 and a half years ago, in FFF-191. Since then, we kept mentioning it in our blog posts and players kept asking about it. After a lot of back and forth within the team on whether we should implement it or not, and how it should work, we finally have it almost finished for 0.17. The quickbar ...
a large part of the team is attending GDS, if you are in Prague and interested in Games, you are welcome to come as well. New Manage/Install/Update mods GUI (Twinsen) As we were going through the main menu, improving the looks and sometimes the interaction of most of the GUIs, it was obvious the mod management needed some attention....
One of the things in the large TODO list for 0.17 is giving a final polish to the map generator. There are quite a few obvious problems now in 0.16, and some less obvious ones. Here are some of the fixes and improvements (some work in progress): All combinations of settings should no longer create strange maps such as circles of...
Sanqui has been quite effective these last weeks getting stuck in with the mod portal, so we have some interesting additions to talk about. Mod deprecation A modder can mark a mod as deprecated, which indicates they are no longer updating or maintaining it. The typical case is a mod will add something relevant for the current version of...
On Monday June 18th, we marked the last version of 0.16 as stable. There were no major problems, so now we are almost exclusively working on 0.17. Work on 0.17 is progressing well: Regarding the new campaign, we are already internally playing a rough version of the new player experience. We are still trying to figure out the exact and...