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Friday Facts #416 - Fluids 2.0

Posted by raiguard on 2024-06-21

Hello, Grab your best lube, because it's time to talk about fluids!

Friday Facts #209 - Optimisation is a way of life

Posted by kovarex on 2017-09-21

I need to make a confession. I'm addicted. Addicted to optimisation.

Friday Facts #383 - Super force building

Posted by kovarex, Klonan on 2023-11-03

Hello, welcome, take a seat...

Friday Facts #262 - Hello my name is: Compilatron

Posted by Abregado, Wheybags on 2018-09-28

In FFF-241 we discussed how the game delivers information to the player in a number of confused ways; Blinking arrows and circles, chat messages on the bottom left corner of the screen, objectives in the top left, orange modal boxes bubbles on top of the player, and so on. These problems are exacerbated on high resolution monitors, where the information becomes even further spread apart. We have tried a few ways to unify this information, but much of it was required to be in the world space, or needed to have a link between the screen space and the world space. The common solution to this is to have the GUI 'point' to an entity in the game world, but we wanted something more interesting.

Friday Facts #298 - Demo upgrade for Stable

Posted by Abregado, Klonan on 2019-06-07

Demo upgrade for stable Abregado TLDR; We have released a new version of the Introduction campaign to the Experimental branch. If you are following the campaign development please play it again and send us your feedback.

Friday Facts #138 - Better Circuit Network III

Posted by Robert on 2016-05-13

0.13 release is getting close. The programming guys are trying to finish the features so we can start internal playtesting and bugfixing next week. The art guys are working hard on the new trains graphics. In the meantime, here's some more information about the circuit network.

Friday Facts #205 - Teaching the things that everybody knows

Posted by Klonan on 2017-08-25

Hello, it's vacation season here in the office, with a lot of the team taking some time off. We just released what will probably be the last version of 0.15, so now is the best time for everyone to take a breather.

Friday Facts #176 - Belts optimization for 0.15

Posted by Harkonnen on 2017-02-03

Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself which, looking back at those times, gives me ripping apart feelings (which I believe is a good thing :)).