Posts by Twinsen

Friday Facts #218 - Import bpy, Export player

Posted by V453000 & Twinsen on 2017-11-24

Hello dear biters and related species from unexplored planet full of life and natural resources. Recently I have been working on several high resolution graphics for your best friends - the tank and the player character. In this article I would like to show their updated visuals to you, as well as a sneak peek at how they are produced. The...

Friday Facts #217 - Just another Friday Facts

Posted by Twinsen & Rseding91 on 2017-11-17

Hello, most of the team is out of the office today attending the Game Developers Session here in Prague, if you're around you can look out for some people wearing Factorio t-shirts. As we were thinking about what to write in this Friday Facts, kovarex suggested "In the next Friday Facts we should write about how hard it is to write Friday...

Friday Facts #212 - The GUI update (Part 1)

Posted by Twinsen on 2017-10-13

A long time ago, in FFF-191 I wrote about improving the GUI. Well, things are finally starting to move, so this week I'll bring you an update on that. We even have a GUI team: Twinsen(me): UX and programming Albert: UI, graphical design, layouts, mockups, UX Rseding91: main programming and GUI internals The plan is to go through the...

Friday Facts #196 - Back on track

Posted by Rseding91, Twinsen & Klonan on 2017-06-23

Hello, after a lot of planning and preparation, the party on Saturday went very well. We really enjoyed spending time with some of our fans, and it has definitely sharpened our motivation to do right by our community and make the game as great as possible. With this festivity behind us, we started this week with some renewed focus. 0.15...

Friday Facts #191 - Gui improvements

Posted by Twinsen on 2017-05-19

Since all of us are fixing bugs, there is not much to report. So I will take this opportunity to rant about game design, gameplay design and UI. Please note that these are my (Twinsen) personal opinions and do not necessarily reflect Factorio's direction. Nonetheless it should make for an interesting Friday Facts. Game design is hard! ...

Friday Facts #188 - Bug, Bug, Desync

Posted by Klonan & Twinsen on 2017-04-28

I would be surprised if you are reading this blog and didn't know that we released the 0.15 experimental this Monday. After more than 6 months of work and effort put in, we are really happy to finally see everyone playing and enjoying it so much. We'd like to thank you all for the feedback and suggestions we've received, and for being patient...

Friday Facts #175 - Programmable Speaker

Posted by Twinsen on 2017-01-27

There has always been some talk around the office about a music box that can be used to make simple sounds, you could even connect it to the circuit network and make simple songs. I put it on my long list of circuit network ideas, and in the past few week it has been coming to life. So today I'll be talking about an exciting new entity...

Friday Facts #169 - Combat revisit 2

Posted by Twinsen & Klonan on 2016-12-16

Twinsen here. As you might have read in Friday Facts #166, we wanted to do some combat balancing. First, to not bring the hopes of everyone up too much, this did not mean a combat overhaul. It means mostly tweaking numbers to make the game more fun and make some of the the weapons more viable. No new entities or new mechanics. As...